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77 Reviews | 4 w/ Responses
I was enjoying it until I first got attacked by an enemy kingdom - the resource management bits of the game were good but the battles ruined it. It all LOOKS pretty nice but there's basically nothing to do and battles just goes on forever.
Also, getting attacked again immediately after winning a (very long) battle was infuriating, and since I didn't fancy sitting and clicking for another hour-long battle sequence (which I was guaranteed to lose, since I hadn't had time to move more troops into the city being attacked) I decided to quit altogether.
Having to suddenly respond to things very quickly after hours of sitting around waiting for things to happen is just completely annoying.
There's a good game in here somewhere but it ain't there yet, sorry dude!
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Really nice concept but how about a lower-quality graphics option? The game seemed really cool but I had to quit because it was running so slowly. Those stone face animations took about a minute each time!
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...what the hell is up with the scrolling? I press the arrow to move my character to the right, and the screen pans way off leaving the character far behind, usually getting killed while I can do nothing about it.
I don't understand why the screen pans/scrolls at all while neither the cursor or my character is anywhere near either edge of the screen?!
I would probably love this game if you managed to fix this issue, but as it is it's unplayable and totally infuriating. I assume this is what others meant by "hard to control". I feel bad giving it a low rating since there were many other aspects of the game that I liked, but ultimately it just did my head in!
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I liked it but a few too many levels seemed to rely on luck rather than skill. Repeatedly starting again and just hitting green atoms and hoping for the best got a bit boring after a while. I gave up at lvl15
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...how about a pause button?
Otherwise it's a great game.
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It's a great idea, well executed, addictive and fun. But I finished it in one sitting of less than 30mins, and I normally suck at all games. Lots more levels/sequel please!
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I quite enjoyed this game but it repeatedly crashed when I played it. This is on single player, it would go to the red team's turn and just jam; no response from any key except WASD. This was very frustrating and after the third time I had to give up on the game, which was a shame because I was enjoying it a lot up until that point.
If this bug can be fixed, then I have nothing but good things to say about the game, apart from that some elements of it weren't very well explained. I usually didn't understand what my mission objectives were, the levelling up was a bit confusing, and the story mode seemed pointless.
Good ideas to this game anyway, I'll look forward to a non-buggy sequel.
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Didn't play this for long so I apologise if the later levels offer significant suprises I wasn't expecting.
Basically the game looks great and there are some very cool touches that I liked such as being able to shoot rockets out of the air, and if the rocket is still close to the ground it blows up any nearby enemies. Little realistic touches like that were very nice.
I think my main problem with it was simply that I have played similar but much more interesting games recently. I wasn't in the mood for holding my mouse button down and showering the enemies with bullets today. A wider choice of weapons might have made all the difference (sorry if you provided more weapons later in the game, like I said I quit early)
The presentation is excellent but at the moment it's just yet another turret defence shooter thingy.
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Not perfect of course; personally by biggest problems with the game were the extreme difficulty of fairly early levels (I'm only on level 8 as I write this, and I've been playing since yesterday!) and the repetitive fast clicking. There were also a couple of minor glitches - enemies getting suspended in mid air while falling from one platform to the next. And the aiming was a bit erratic, especially when enemies got very close to the robot.
Anyway I don't have any criticisms that haven't already been posted by others. I'm sure you're getting the message. However, I will say I thought the combos idea was a good one, certainly makes this game stand out and adds an extra dimension to it. To people complaining that it's hard to juggle enemies while also defending yourself... that's the whole point! That's what makes it different from every other point-n-click defence shooter. It's all about striking that balance, seizing an opportunity to score combos before the next wave of enemies arrive. Yes, it's frustrating when you survive a level but fail because you're one combo short - tough luck, that's the challenge. Personally I find it stops just short of being truly annoying and instead I'm addicted and can't help coming back again and again until I finally beat the level.
Like I said, some levels are just too hard and rely on a certain amount of luck rather than tactics or skill.
I quite like the simple level designs but as others have said more variety and options as the game progresses would make the game truly great. Any sequels should focus on incorporating an upgrade system, possibly enabling the mech to move (or replacing it with a tower), new weapons and enemies, and basically leave the graphics as they are. And keep the combos - make them a little easier maybe, but without them it wouldn't be such an interesting game.
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"One of the best games I've played on here."
First game in ages I've really got into and played again and again. And so goddamn difficult too! I had to stop playing it cos I thought I was having a heart attack
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